Analisis Penerapan Media Math Games pada Pembelajaran Matematika di Bimbel Al-Khawarizmi
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Abstract
This study aims to describe the implementation of learning media through game applications (math games) or known as math games. The application can attract users to play games. The use of math games in learning can facilitate and help develop students' ability to count which can be done systematically so that it becomes a tool for learning, especially mathematics. The method used in this research is qualitative research using descriptive methods. The subjects of this study were students and teachers and guardians of students at Bimbel Al-Khwarizmi. The data collection technique for this research was in the form of participatory observation and in-depth interviews. The results of this study are that the media can be carried out through two stages, namely the act of implementing learning according to time and the game in layers down. The implementation of the use of Math games in Bimbel Al-Khwarizmi based on observations in the field helps students to calculate multiplication quickly and makes it very easy in learning mathematics so that it can increase student memory, thereby increasing students' ability to think critically. Math games learning media is quite effective in Bimbel Al-Khwarizmi.
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